Детали патча Skyrim v1.4 опубликованы, Creation Kit на подходе

Как и было обещано вчера, Bethesda опубликовала подробные детали патча для The Elder Scrolls V: Skyrim v1.4, релиз которого намечен на этот месяц. Если вы еще не играли в Скайрим, то естественно, что некоторые пункты могут содержать спойлеры.

Собственно как и предполагалось, патч будет патчить ранее не закрытые бреши, или же штопать то, что открылось в результате предыдущего лечения. Bethesda намерена закончить работы над 1.4 к концу следующей недели, и скорее всего в выходные он появится на Steam.

Так же стало известно, что Skyrim с новым патчем станет поддерживать Steam Workshop. И кроме того, сообщается, что приблизительно в то же время будет запущен и редактор мира TESV: Skyrim – Creation Kit.

Далее список всего входящего в патч на данный момент:
В основном на английском, перевода много.

Новые особенности

  • Поддержка Steam Workshop (PC)

Фиксы Багов

  • Общая оптимизация производительности
  • Решены проблемы с отображение брони и одежды на манекенах в доме игрока. (PS3)
  • Улучшены настройки оптимизации компилятора (PC)
  • Оптимизация для долгой игры для памяти и производительности (PS3)
  • Оптимизация памяти связанная со скриптами
  • Крэши связанные с поиском пути и ИИ
  • Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
  • Крэш с загрузкой сэйва
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Проблема с отображением маски Драконьего Жреца
  • Решена проблема с квестами и их прогрессом после загрузки
  • Решена проблема с передвижением книг на полке в доме игрока
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Проблемы с атаками гигантов и абсорбированием спеллов
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
  • Проблема с трансформацией из оборотня в человека
  • Луки и кинжалы отображаются соответственно на оружейных стойках

Фиксы Квестов

  • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
  • Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
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