Патч Torchlight v1.12

RunicGames, разработчик экшн RPG Torchlight выпустил “мясистый” патч, обновляющий игру до версии 1.12. Обновление исправляет тьму багов, балансирует игровой мир, позволяет менять сложность в любой момент и уменьшает время загрузки локаций – для этого вам потребуется новый клиент Torchlight (по сути, нужно скачивать игру заново), так что сделайте бэкап сохранений.

 

Скачать можно с Patches Scrolls.

 

Данный патч подходит только для игры купленной и скачанной с официального сайта разработчика. Если вы купили игру у другого дистрибьютора, тогда придется подождать релиза версии патча для вашей версии. Далее список исправлений на английском.

  • Fixed several issues which could overwrite saves, and protected against possible save loss. Save backups are now also generated.
  • Much reduced load times for many users
  • Some minor ingame performance improvements
  • Fixed Needle Arc XP exploit
  • Fixed Shadow Armor stacking effects
  • Fixed vendor dupe bug
  • Fixed various fullscreen startup issues
  • Fixed broken Brink cinematic on subsequent plays
  • Fixed merchant 'thief' exploit
  • Fixed right clicking in inventory casting certain spells
  • Fixed console not activating on Steam builds - this also fixes the fact that subsequent characters didn't see the random dungeon unlock after the first completion
  • Fixed issue with Syl's cinematic not being "skippable" during first boss fight
  • Fixed some DOT deaths not dropping loot
  • Quest items no longer allowed in stash
  • Several level fixes for a few places where things overlapped, or collision was missing, or stuck-issues cropped up
  • Fixed texture/mesh/ replacement issues with mods
  • You can now change difficulty level on the fly from the console without being branded a Cheater ( UNLESS you're playing hardcore )
  • Fixed pet minions not awarding fame
  • Fixed slow load times when mods were enabled
  • Pets inherit your spell masteries
  • Magic find takes the max value between you and your pet when pets or pet minions make a kill
  • Visible/increasing chance of stripping enchants via enchanter. Price based on # of enchants. Variables tunable in globals.dat
  • Troll pet is properly invincible
  • Tree Boss could be charmed - fixed
  • Fixed issue - Returning to town if you died during Ember Colossus or Medea would make them dormant on return
  • weapon + shield doesn't count as 'dual wielding'
  • Shimmering Scale ( and 2 other socketables ) now work properly when socketed
  • Ember lance slight nerf
  • Ember lightning slight buff
  • Aloe Gel summon provides better healing
  • Equippables properly provide bonuses to passive skills
  • Fixed display issue where multiple skill bonuses on the same item would collapse into a single display
  • Hardware skinning settings respected properly for pet paperdolls
  • Fix for potential bad state in the henchman battle
  • Enchantments at level 100 now work
  • Relabeled difficulty levels, and added tooltips explaining each
  • Fixed 'free spell purchase' exploit
  • Socketables cannot be heirloomed
  • Fix for masteries not updating certain spell bonuses until logout/login
  • Summon Blood Skeleton has 11 levels now
  • Various small grammar and spelling fixes
  • ADDITION : Rimlights, HW Skinning, and VSynch can all be altered from the Settings menu now.
  • MODDERS: Items can be set to 'always identified'
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