Первое крупное обновление SimCity в Понедельник

Maxis объявила, что первое крупное обновление для SimCity – v2.0 будет запущено уже в ближайший Понедельник – 22-го Апреля. Патч пофиксит массу как крупных так мелких проблем, однако для этого потребуется несколько часов оффлайна.

Среди основных исправлений: переработка мусора, туризм, приглашения в регионы, фильтры регионов, казино, образование, загрязнение воздуха, катастрофы, торговля, проблемы с транспортом, снос строений, бюджет, баги звука и многое другое. Полный список исправлений ниже (на английском).

В любом случае, если вы регулярно играете в SimCity, то 2.0 должен сделать игру немного лучше и стабильней. Баланс лишним не бывает... хотя если проблемы с трафиком останутся, Maxis продолжит работать над решением багов с пробками.

What's New 

• Mayors Mansion: Mayors will now drive their fancy cars to work. Mayors will take their helicopter, limo, or sports car if the modules are present. 
• HUD: Now color-corrects when in a colorblind mode. 
• Data map: Data maps show the filtered color when a color filter is enabled (unless in a colorblind mode) 

Fixes and Updates 

• Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue. 
• Region Filters: Now sorts regions with available cities to the top 
• Invitations: Invitations to join a region should be sent and received more quickly. 
• Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit. 
- Cruise ships are now more effective at bringing medium and high wealth tourists in coastal cities. 
- New tourists will now decide to come into a city once leaving tourists reach train stations, bus depots, or cruise ship docs instead of waiting for those tourists to go out to the region first. 
- This change will reduce the downtime of tourist buildings. 
• Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning. 
- The larger casinos now invite more tourists into the city which helps keep them full. 
- Note that existing casinos will need to be replaced to take advantage of this change. 
• More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules. 
• Region Play: Cash gifts can now be received in a bankrupt city. 
• Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves. 
• Education: Fixed school buses picking up students at neighboring cities that didn't have school bus stops. 
• Education: Fix to more accurately track regional student population. 
• Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school. 
• Education: University wings now give the proper bonus. 
• Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities. 
• Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty. 
• Fire Service: Fire Trucks don't clump, dispatch to fires more efficiently. 
• Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city. 
• Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur. 
• Trade: Fix for trade ports that suddenly stop shipping. 
• Transit: Street Cars and Buses go to high volume stops first. 
• Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbors. 
• Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people. 
- Transit vehicles should recover automatically after the update. If players want to force the recovery, turn off the stops that are having looping issues, wait a few game hours, then turn them back on. 
• Transit: Neighbors buses will now come in lower numbers into the city and do a better job at picking up local passengers first. 
• Residential Tuning: Residential-only cities have failure state. 
- Buildings are prevented from going up in density when they don't have power or water. 
- The amount of happiness gained from low taxes, police, fire, and health outreach has been lowered. 
- Fixed some cases where buildings would not go abandoned when they should have. 
- Higher density residential buildings are no longer blocked from going abandoned due to not having enough money. 
- Happiness from low taxes does not double up every time it is given. 
- Losing happiness due to not having a job is more impactful. 
• Budgets: Fixed bug that prevented systems like fire, abandonment, garbage, and sewage from turning on when they were supposed to. 
• Audio: Fixes issue where audio will stop working after creating a large city or where phantom audio sounds play in a city. 
• Demolish: Fixes issue that occurred when players demolished buildings that had service vehicles, delivery vehicles, or agents out in the city or region. Previously, the agents would be in a state of limbo and would not recover when new buildings of that type were placed. This will no longer happen.

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